Paladin

[[File:Paladin_icon.jpg]] General
The Paladin is a holy warrior, using the Light along with his melee skill. He uses Intellect and Strength equally.

The Paladin is weak against a single enemy (2.0), but he is a solid fighter against multiple enemies (3.0) and he is one, if not the best, enduring and lasting classes (5.0).

Reasonable choices of weapons are two-handed maces, maces, maces and tomes, maces and shields... Paladins specialize in Retribution, Holy and Protection.

Talents
Retribution
 * Hammer of Justice
 * The Paladin stuns the target with a holy hammer, it cannot attack for .7 seconds per point, the cooldown is 25 seconds.
 * Retribution Aura
 * Deals 1% strength + 2% intellect damage per point whenever an enemy strikes the Paladin, this is a passive talent.
 * Divine Storm
 * The Paladin's furious swings damage all enemies dealing 7.5% of base damage per point to additional enemies, this is a passive talent.
 * Seal of Righteousness
 * The Paladin enchants himself, each attack does 3% more damage per point for 10 seconds, the cooldown is 20 seconds.
 * Crusader Strike
 * A powerful strike that deals 8% strength + 16% intellect damage per point, the cooldown is 16 seconds.

Holy

 * Holy Light
 * The Paladin mends his wounds, healing for 5% str + 10% int per point, the cooldown is 8 seconds.
 * Blessing of Might
 * Base damage is increased by 1.5% strength + 3% intellect per point, this is a passive talent.
 * Seal of Insight
 * The Paladin enchants himself, each attack heals him for 4% of damage caused per point for 10 seconds, the cooldown is 20 seconds.
 * Judgement
 * The Paladin lets holy power flow through him, judging the enemy. Deals 5% strength damage and heals 10% intellect per point, the cooldown is 9 seconds.
 * Holy Shock
 * Deals damage if the paladin's health is above half, otherwise heals him for 6% strength + 12% intellect per point, the cooldown is 12 seconds.

Protection

 * Divine Shield
 * The Paladin summons an impenetrable shield that prevents all damage for .5 seconds per point, cooldown is 18 seconds.
 * Devotion Aura
 * An aura permanently surrounds the Paladin, reducing damage by 2% per point, this is a passive talent.
 * Shield Expertise
 * Shields also grant strength and intellect equal to .7% per point of the health granted, this is a passive talent.
 * Consecrate
 * The Paladin blesses the ground around him, dealing 3% strength + 6% intellect damage per point to all enemies, the cooldown is 7 seconds.
 * Hammer of Wrath
 * The Paladin unleashes his wrath on a weakened enemy below 20% health, dealing 20% strength + 40% intellect damage per point, the cooldown is 12 seconds.

Thoughts, Strategy and Tips
The Paladin is an extremely endurable class that could probably outlive the World Tree in a fight with sticks. Holy is based on healing, Retribution on damage and Protection on survivability. Cook your build as you please, it's all good.